﻿using System;
using UnityEngine;

// Token: 0x020000A3 RID: 163
public class MMD4MecanimIKTarget : MonoBehaviour
{
	// Token: 0x1700009D RID: 157
	// (get) Token: 0x060003D2 RID: 978 RVA: 0x0001D754 File Offset: 0x0001B954
	public Matrix4x4 localToWorldMatrix
	{
		get
		{
			if (this._transform == null)
			{
				this._transform = base.transform;
			}
			return this._transform.localToWorldMatrix;
		}
	}

	// Token: 0x04000539 RID: 1337
	public MMD4MecanimModel model;

	// Token: 0x0400053A RID: 1338
	public bool ikEnabled = true;

	// Token: 0x0400053B RID: 1339
	public float ikWeight = 1f;

	// Token: 0x0400053C RID: 1340
	private Transform _transform;
}
